Making Coding Simple

Ages:
4-6

Lesson duration:
45 minutes

Making Coding Simple

Suitable for Kindergartners:
ages 4-6

Average lesson duration:
45 minutes

Making Coding Simple

Ages:
4-6

Lesson duration:
45 minutes

Young Engineers is proud to introduce AlgoBuddy: a tangible coding education for little coders. Furthermore, this program offers a unique framework to familiarize kindergarten children with the fundamentals of algorithmic thinking and coding languages.
Using the intuitive and straightforward physical coding language of Algobrix®, children will practice programming by commanding the AlgoBuddy to perform various exciting tasks based on their daily lives.

Young Engineers is happy to introduce AlgoBuddy: a tangible coding education for little coders. The AlgoBuddy program offers a unique framework to familiarize kindergarten children with the fundamentals of algorithmic thinking and coding language. Using the intuitive and straightforward physical coding language of Algobrix®, children will practice programming by commanding the AlgoBuddy to perform various exciting tasks based on our daily lives.

Easy to operate,
Easy to code, Easy to love

Easy to operate,
Easy to code, Easy to love

Overview of AlgoBuddy Curriculum:

Coding literacy is one of the most important cognitive skills for the 21st century. Young Engineers strives to provide a tangible and playful coding education starting from early childhood education and building their cognitive skills to meet complex challenges as they grow older.
We have created qualitative coding frameworks that rely on children’s common knowledge, and encourages them to practice planning, decision-making, and practical compromises through playing with AlgoBuddy.


With the AlgoBuddy program, every kindergarten-aged child acts as a little coding engineer, he/she can control the AlgoBuddy to move around, light up, respond to the environment, and engage with varied and unique contents, thereby, that providing an exciting framework for AlgoBuddy to accomplish various tasks.

Overview of AlgoBuddy Curriculum

Coding literacy is one of the most important cognitive skills for the 21st century. Young Engineers strives to provide a tangible and playful coding education starting from early childhood education and building their cognitive skills to meet complex challenges as they grow older.
We have created qualitative coding frameworks that rely on children’s common knowledge, and encourages them to practice planning, decision-making, and practical compromises through playing with AlgoBuddy.

With the AlgoBuddy program, every kindergarten-aged child acts as a little coding engineer, he/she can control the AlgoBuddy to move around, light up, respond to the environment, and engage with varied and unique contents, thereby, that providing an exciting framework for AlgoBuddy to accomplish various tasks.

AlgoBuddy Program Objectives

  • Acquaint students with the world of coding
  • Get familiar with coding terminology
  • Introduction to algorithmic thinking
  • Develop quantitative assessment skills
  • Read graphic/numeric instructions
  • Encourage problem-solving
  • Encourage playing in teams

Children Will Discover

  • Command Sequencing
  • Conditions and Sensors
  • Algorithms of everyday automated devices
  • Forever and Random operators
  • Loops
  • Multithreading
Ages:

4-6

Lesson duration:
45 minutes

Young Engineers believes and reinforces education through play. Our Big Builders unique enrichment program introduces pre-school children to scientific concepts through hands-on experiential learning. Thus, these activities will gradually challenge participants to advance their fine and gross motor skills. Students get a set specially designed for the Big Builders program and construct 3D models using flexible parts.  This enrichment program will expose our builders to engineering terminology. Students will be familiar with simple concepts such as the animal kingdom, common science, and everyday surroundings. In addition, playing with their co-builders will advance their interpersonal skills, socio-linguistic, and boost self-esteem about his/her ability to discover and invent. We hope that establishing this connection between knowledge and fun at such a young age will set our participants up for a lifetime of learning and creating.

Overview of Big Builders curriculum

Big Builders' lessons include discussions about shapes, spatial recognition, and moveable versus immovable parts. Our instructors use proper Math and Science terminologies to familiarize students with these professional terms.  Builders learn simple addition and subtraction through building their models. Students will also discover simple principles of fractions as they learn the idea of parts of a whole. It likewise introduces laws of Physics on a gradual level through demonstrations of centrifugal force, gravity, torque, stability, friction, momentum, mechanical energy, balance, compaction, and drive.  In addition, many of our Big Builder models have nature/animal themes. Students will learn basic concepts of biology. We believe that lessons are better conceptualized and inculcated easily through hands-on experiential learning. That is why our Big Builders' graduates would have an advanced understanding of everyday mathematical and scientific concepts.

Big Builder Objectives

  • Increase knowledge about the world and environment
  • Enhance sense of community and feelings of belonging
  • Encourage independent and creative thinking
  • Develop a sense of self-efficacy and problem solving capabilities
  • Boost team building, cooperation and group play skills

Big Builder Models

  • Basic geometric shapes
  • Animals
  • Solar system
  • Amusement park rides
  • Transportation
  •  Aircrafts
rabbit-truck-driver.png

Big Builder Models

  • Basic geometric shapes
  • Animals
  • Solar system
  • Amusement park rides
  • Transportation
  •  Aircrafts
rabbit-truck-driver.png

Ages:
6-10

Lesson duration:
75 minutes

Ages:
6-10

Lesson duration:
75 minutes

A revolutionary educational program that teaches children the fundamentals of programming and robotics, using an intuitive and straightforward physical coding language. AlgoPlay introduces the participants to the world of robotics through a hands-on and fun educational experience.

A revolutionary educational program that teaches children the fundamentals of programming and robotics, using an intuitive and straightforward physical coding language. AlgoPlay introduces the participants to the world of robotics through a hands-on and fun educational experience.

Overview of AlgoPlay Curriculum

Young Engineers believes in teaching through the Spiral Learning Technique. In this method, each enrichment program builds on the previous program’s curriculum. In addition, we always encourage newcomers and reteach lessons to ensure all students are up to speed.

With the tangible coding language of Algobrix®, students begin by constructing a building block model, then create various code sequences using Function & Parameter blocks. Finally, by pressing the “Play” block, the robot will perform the coding sequence.

By matching function and parameter blocks together, the child creates a set of commands for the robot to perform. For example, moving it forward or turning on a red light.

In each lesson, the student will perform high-level programming tasks such as Algorithm planning, Conditioning, Loops, Multithreading, Debugging, Race Condition, Sensor Applications, and more.

AlgoPlay equips students with the professional skills necessary for understanding the logic behind almost any coding language that exists today.

AlgoPlay Program Objectives

  • Discover coding and machinery engineering
  • Get familiar with software engineering terminology
  • Introduction to algorithmic thinking
  • Encourage problem-solving
  • Develop creativity and critical thinking

AlgoPlay Models

  • Gadgets and games
  • Amusement park rides
  • Various types of transportation machines
  • Modern robots to execute common tasks

AlgoPlay Models

  • Gadgets and games
  • Amusement park rides
  • Various types of transportation machines
  • Modern robots to execute common tasks

Ages:
6-10

Lesson duration:
75 minutes

Bricks Challenge Program​


Our lesson begins with an exciting story that opens our students’ minds to the exciting world of STEM. Our students are engaged, and it allows them to use their imagination and critical thinking skills. One of the goals of our trained instructors is to inspire our youth to become vital and productive members of society.

Using building blocks in conjunction with other tools and mechanical parts, our students develop their building skills. The lessons start with a brief demonstration that is immediately followed by building Young Engineers models. Bricks Challenge participants use our building blocks set exclusively made by Young Engineers’ research and development team. Each lesson motivates students to create, build, and learn through a fun-filled and entertaining Bricks Challenge experience.

Bricks Challenge Curriculum

 

Students who are participating in Bricks Challenge will learn important theoretical and practical lessons. Bricks Challenge introduces students to important scientists and inventors such as Leonardo Da Vinci, Sir Isaac Newton, Archimedes, and more. Each of these notable figures has played a significant role in the development of Science and technology today. We use their stories to inspire and educate our young engineers.

Bricks Challenge participants learn about numerous different topics of classical mechanics, including the following: the laws of Physics, centrifugal force, centripetal force, force of inertia, kinetic energy, potential energy, law of action-reaction, lift force, torque, leverage points, load distribution, force conservation, angular momentum and more. Students learn the necessary mathematical skills required in making the scientific calculations needed to build their models.

Bricks Challenge Objectives

  • Foster planning and time management skills
  • Encourage independent creative thinking
  • Develop one’s ability to analyze engineering processes
  • Broaden knowledge of laws of Physics and various natural phenomena
  • Improve spatial recognition
  • Cultivate a sense of self-efficacy
  • Expand interpersonal communication skills

Bricks Challenge Models

  • Amusement park rides
  • Air crafts
  • Various types of transportation machines
  • Cranes
  • Elevators
  • Modern machinery
Play-Ground-Swing.png

Ages:

7-10

Lesson duration:
75 minutes

Students that are participating in Young Engineers’ Galileo Technic program will learn how to problem-solve from a mechanical engineering perspective, using their new Math and Physics skills. Aspiring engineers work in groups to enhance their building skills by constructing complex models. Galileo Technic provides an advanced level of thematic study, by implementing mechanical engineering principles through building amazing models. In every lesson, students will build a new machine which they have analyzed all aspects of its function, e.g., the gear ratios. Galileo Technic program graduates are equipped with new skills in Science, Technology, Mechanical Engineering, and Math (STEM).

Students that are participating in Young Engineers’ Galileo Technic program will learn how to problem-solve from a mechanical engineering perspective, using their new Math and Physics skills. Aspiring engineers work in groups to enhance their building skills by constructing complex models. Galileo Technic provides an advanced level of thematic study, by implementing mechanical engineering principles through building amazing models. In every lesson, students will build a new machine which they have analyzed all aspects of its function, e.g., the gear ratios. Galileo Technic program graduates are equipped with new skills in Science, Technology, Mechanical Engineering, and Math (STEM).

Galileo Technic Curriculum

The Galileo Technic curriculum, a mechanical system from a real engineer’s point of view, is a continuation of the introductory level of Math, Physics, and engineering provided in the Bricks Challenge program.

Students will further learn new engineering terms and principles in the Galileo Technic program. Similarly, said program concentrates on engineering mechanisms such as multi-channel transmission systems, mechanical coordination, the movement of a body on a rotational axis, the center of gravity and the fulcrum, different ratchet implementations, energy depletion, recycling, limited transmission belt implementations, and a lot more.

Galileo Technic Objectives

  • Encourage independent and creative thinking
  • Develop the ability to analyze engineering processes
  • Acquire engineering implementation skills
  • Expand problem-solving skills
  • Provide general knowledge of laws of physics and various natural phenomena
  • Progress sense of self-efficacy and time management
  • Improve communication and interpersonal skills
  • Boost team-building abilities
Ages:

9-12

Lesson duration:
90 minutes
Ages:

9-12

Lesson duration:
90 minutes

The RoboBricks enrichment program teaches software engineering, technology, entrepreneurship and Math (STEM). During each lesson, students build a robot that performs various tasks. Once they finish building the robots, the students are given the opportunity to develop and create computer algorithms and learn how to implement them on the WeDo coding system. Most computer programs and software are in English. We teach our students to use the correct English terms, aiding them in the development of their technical language for the field.

At the end of the semester, students design a machine and a code and present their project to potential investors or the panel of judges (usually parents). This program introduces the participants to many important professional skills that they will later be able to employ in their future careers.

RoboBricks Curriculum

The Young Engineers approach utilizes the Spiral Method, allowing new concepts to learn from while relying on the subjects of the previous program. We always encourage newcomers and repeat previous lessons to ensure all our students are catching up.
RoboBricks introduces participants to the world of robotics through understanding the basics of mechanical engineering, and the basics of coding such as algorithm planning, formulation of pseudocode, flow charts, WeDo Programming, input and output implementations, loops, multi-threads, keyboard operations, sensor applications, calculation commands.

RoboBricks is designed to introduce students to the world of entrepreneurship. Students will experience conducting market research, creating a product page, and using Google Tools, Microsoft PowerPoint, rhetorical methods, and many more.

RoboBricks Curriculum

The Young Engineers approach utilizes the Spiral Method, allowing new concepts to learn from while relying on the subjects of the previous program. We always encourage newcomers and repeat previous lessons to ensure all our students are catching up.
RoboBricks introduces participants to the world of robotics through understanding the basics of mechanical engineering, and the basics of coding such as algorithm planning, formulation of pseudocode, flow charts, WeDo Programming, input and output implementations, loops, multi-threads, keyboard operations, sensor applications, calculation commands.

RoboBricks is designed to introduce students to the world of entrepreneurship. Students will experience conducting market research, creating a product page, and using Google Tools, Microsoft PowerPoint, rhetorical methods, and many more.

RoboBricks Objectives

  • Introduce algorithmic thinking
  • Learn English software engineering terminology
  • Encourage procedural thinking
  • Time management through submitting final project by a given deadline
  • Improving presentation skills
  • Working in teams efficiently
  • Familiarization with computer orientation
  • Gaining information system and media literacy
  • Progressing critical and creative thinking

RoboBricks Model

  • Gadgets and games
  • Modern Robots to execute variety of tasks

Ages:
12-15

Lesson duration:
90 minutes

Ages:
12-15

Lesson duration:
90 minutes

The Robotic and Software Engineering (R&SE) course explores the world of robotics from a professional engineering perspective. By emphasizing programming solutions, our students create more sophisticated robots. This encourages the comprehensive learning of Science, technology, mechanical and software engineering, and Math (STEM).
Robotics provides a real-life simulation of the complex engineering challenges that exist in the industry. The R&SE enrichment program encourages the students to use their critical thinking and teamwork skills. While the students build robots together, they create something amazing.
The program is based on the engineering principles taught at the university. The students complete the program and are ready for the industrial world. Participants solve the challenging engineering principles through the use of LEGO® EV3 programming software. This program allows them to create and enter codes that move their robot.

Robotic and Software Engineering Curriculum

Young Engineers believes that students should be taught through the Spiral Method, whereby each enrichment program builds upon previous programs’ curriculum. We consistently encourage newcomers and reteach lessons to make sure all the students are catching up. The R&SE develops a wide range of mechanical and software engineering skills. In addition to lessons learned in our RoboBricks program, R&SE students will learn commands, conditions, loops, planning methods, dynamic programming, applied mathematics, and operators.

Robotic and Software Engineering Objectives

  • Improve procedural, logical and Algorithmic thinking
  • Advances program engineering capabilities
  • Cultivate students’ ability to solve complex engineering challenges using mechanical and programming solutions together
  • Foster program-mechanic optimization problems skills
  • Develops mathematical processing
  • Improve time management and team building skills
  • Expand critical and creative thinking
  • Acquiring information system and media literacy

Robotic and Software Engineering Robots

  • Amusement park
  • Heavy construction equipment
  • Vehicles
  • Robots to perform complex missions
  • Gadgets and games

Robotic and Software Engineering Robots

  • Amusement park
  • Heavy construction equipment
  • Vehicles
  • Robots to perform complex missions
  • Gadgets and games